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Rose.png

aDOORable

2016, no studio

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Genre: Puzzle Platformer
Engine: Unreal
Language: C#
Team Size: 5
Time to Develop: 6 days
Role: Lead Designer

aDOORable is a very short Game Jam game, in which I was the lead designerduring Castle Game Jam 2016.

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aDOORable is a horrible pun of a game where you play as a flower called Rose with power over gravity, together with a door called Doorothea, who glides along the ground, walls, and roof as if on ice, and together with these two, the player must traverse puzzles and platforming elements to reach the end and save/reach Roses beloved windowsill, Jeff.

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For this game, I was in charge of all Design, both concept and implementation; creating all the levels and puzzles in Unreals game engine, as well as writing dialogue and implementing the levels using the tools and assets the programmers and graphical artists supplied me with.

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Warning: We built this over a week, it has an insane amount of bugs

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